Language selection image
Let's drive racing car - lesson 2 introduction
At the end of this lesson you will have the opportunity to create a program to collect the Petrol Can and drive the blue car without hitting the red and yellow cars.
Instructions
  1. Click the “Start” button. You should redirect to “studio.code.org”
  2. Click the "How it works" button.
  3. Click the "Remix" button.
  4. If you have not accessed the Code.org website, sign in by providing username and password.
  5. Click the "Rename" button.
  6. "Project 26" is given as the name.
  7. Click the "Save" button.
Watch the videos below to understand the above steps.
How To Access Code.Org
How To Create An Account On Code.Org
Let's Explore The Interface Of The Code.Org Website
Objectives Of The Lesson
Here you will get the opportunity to learn about the position of a sprite while creating, move the sprite when it touches another sprite and learn about variables that change frequently.
One day Columbus is driving. Now he sees wonderful things. Use your coding knowledge to create a program to drive a racing car with him.
Follow the steps below in order to complete the project "Let's drive racing car - lesson 2 introduction" Play the relevant Video to know how to complete the steps
Step 1
How to add the blue car as a sprite
Step 2
Creating how to add the red car as a sprite
Step 3
Creating how to add the yellow car as a sprite
Step 4
How to add the petrol can as a sprite
Step 5
Designing how to score points.
Step 6
Designing how to make the blue car move
Step 7
What happens when the petrol can touches the red car
Step 8
What happens when the petrol can touches the yellow car
Step 9
What happens when the yellow car touches the red car
Homework
Homework 26
Start

I finished the project

Next Project

logo

SUPPORT

077 2 111 999

OUR BRANDS
© DP EDUCATION IT CAMPUS
Cookie Policy
Terms Of Use
Privacy Policy