Introducing Let's Play Badminton Lesson
At the end of this lesson you will have the opportunity to create a program for two little boys to play badminton.
Instructions
- Click the “Start” button. You should redirect to “studio.code.org”
- Click the "How it works" button.
- Click the "Remix" button.
- If you have not accessed the Code.org website, sign in by providing username and password.
- Click the "Rename" button.
- "Project 32" is given as the name.
- Click the "Save" button.
Watch the videos below to understand the above steps.
How To Access Code.Org
How To Create An Account On Code.Org
Let's Explore The Interface Of The Code.Org Website
Objectives Of The Lesson
Here you will get the opportunity to learn how to use True and False and how to use Variables in a design.
Follow the steps below in order to complete the project "Introducing Let's Play Badminton Lesson" Play the relevant Video to know how to complete the steps
Step 1
How the shuttlecock moves down
Step 2
Design what happens when the shuttlecock is touched by the boy in the green shirt
Step 3
Creating the Shuttlecock moving to the West
Step 4
Creation of the eastward-moving Shuttlecock
Step 5
Design what happens when the shuttlecock is touched by the boy in the red shirt
Step 6
Create a jumping child || Designing how the child jumps.
Step 7
How the child stops moving down when he touches the ground
Step 8
Creating the program to display Win and Lose
Homework
Homework 32
Start
I finished the project
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