A ride in a submarine
At the end of this lesson, you will have the opportunity to design a submarine that searches for fish on the seabed.
Instructions
- Click the “Start” button. You should redirect to “studio.code.org”
- Click the "How it works" button.
- Click the "Remix" button.
- If you have not accessed the Code.org website, sign in by providing username and password.
- Click the "Rename" button.
- "Project 5" is given as the name.
- Click the "Save" button.
Watch the videos below to understand the above steps.
How To Access Code.Org
How To Create An Account On Code.Org
Let's Explore The Interface Of The Code.Org Website
Objectives Of The Lesson
Here, you can get knowledge on how to use "press events" and "touch event" commands in creating a design.
One day, Columbus had to drive a submarine to find fish at the bottom of the sea. Use coding knowledge to create a game to drive the submarine to the fish.
Follow the steps below in order to complete the project "A ride in a submarine" Play the relevant Video to know how to complete the steps
Step 1
How to approach the lesson.
Step 2
Add the background.
Step 3
Create the submarine and place it at the bottom right corner. After that place the fish on the top left corner. Place the rock in the center of the background.
Step 4
How to move the submarine up.
Step 5
How to make the submarine move to the right.
Step 6
How to move a submarine down
Step 7
How to steer a submarine to the left.
Step 8
Design what happens when the submarine goes near the fish and what happens when it hits the rocks.
Homework
Homework 5
Start
Additional activities
Activity 1
Create an activity to drive the car to the winning track.
Activity 2
Create a program to take football to the winning track.
I finished the project
Next Project